# Routes  🚀

`2014 - Lead UI Designer / Art Director`

`Client: Nextwave`&#x20;

<figure><img src="https://2486364496-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F92uwLc5lh5HmEsRNp9JT%2Fuploads%2FQuaxfz9WpC1fyWhoHf7z%2Froutes-hero.jpg?alt=media&#x26;token=f9cf46d8-2793-4154-920a-44a634a864a6" alt="" width="563"><figcaption></figcaption></figure>

## History

The team at Silkroute originally set out to build Routes as a hybrid mobile application on top of the PhoneGap framework. Our team has had vast experience with building interfaces with web technologies, but never before a game that could require higher framerates. After much testing, it was determined that building Routes native would be the way to go.

<figure><img src="https://2486364496-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F92uwLc5lh5HmEsRNp9JT%2Fuploads%2F3ibF5BZWJmFf1MJ2NQ0c%2Froutes-early-mocks-shadow-3up.png?alt=media&#x26;token=1f3f9c04-637c-4bc4-9af6-9af9d953e3b5" alt="" width="563"><figcaption></figcaption></figure>

Inspired by the golden ages view of the future, I took a flat design approach with a twist in the initial concepts that were originally destined for a hybrid application. The photography is directly from NASA and the typography was researched heavily and licensed from Creative Market. I experimented with various design elements for this version, but felt very comfortable with the stained white color on top of the imagery.
